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OOC
INTRODUCTION
RULES
STAFF
PREMIUM ACCOUNT
WORLD INFO
SETTING & MAP
WEATHER & SEASONS
FESTIVALS
CHARACTER BASICS
CHARACTERS
BREED & ADOPT
AFTERLIFE
CORE MECHANICS
DICE
STATS
COMBAT
MAGIC
STEALING
ESCAPE & CAPTURE
TRESPASSING
RAIDS
INTERACTIONS
TRADES
NPCs
FAMILIARS
FACTIONS
FACTION INFO
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Stat Types
Stats modifiers are an out-of-character mechanic used to increase odds while dice-rolling. A higher modifier will improve the odds of rolling successfully. When dice-rolling, choose the stat type that best fits with the action or effect you intend. Health — the amount of hits / damage a character can receive before becoming incapacitated. When a character reaches 0 health during combat, they must immediately flee, become incapacitated, become unconscious, or can remain conscious but unable to continue fighting, and are unable to resist actions made against them. Agility — actions that rely on speed, agility, meticulous or precise movements
Stat Upgrades
Characters begin 0 Health and +0 in all modifiers. Visit the Experience Claim as soon as you join to immediately unlock Health for your character. Stats increase as characters complete normal roleplay activities. After finishing (and exiting) a thread, visit the Experience Claim to claim experience. Your stats will be automatically updated as you progress. |