OOC
WORLD INFO
CHARACTER BASICS
CORE MECHANICS
INTERACTIONS
FACTIONS
Fleeing and Capture
To keep things fair, characters cannot automatically flee a situation to avoid negative outcomes. Any time a character attempts to leave a thread, other participants have 48 OOC hours to attempt stopping them. If no one attempts to stop them before the deadline, they successfully leave. If anyone attempts to stop them, it will immediately become a flee attempt.

During each round, the participants will use their available dice-rolls to make progress.
They can mix/match these actions however they choose.
    Fleeing Character
    • Run — try to get away (Agility) - removes one capture progress
    • Resist — if already grabbed, try to pull away (Strength) - removes one capture progress
    • Action — any other dice-rolled action


    Capturing Character
    • Chase — try to catch up (Agility) - adds one capture progress of the target
    • Restrain — grab onto or restrain (Strength) - adds one capture progress of the target
    • Action — any other dice-rolled action
  • When the fleeing character reaches +3 capture, they are captured
  • When the fleeing character reaches -3 capture, they escape
  • If any character reaches zero health, they can no longer participate (incapacitated) and they can be captured if there is no one else in the thread to defend them.
Escaping Slavery or Imprisonment
Characters cannot OOCly escape or flee when they are already enslaved or imprisoned. This also includes if the Faction is 'patrolling the borders' to prevent anyone from leaving, even if they are not a prisoner.

To escape these situations, start an IC thread in the Faction territory, attempting to escape. The thread must be labelled "Escape" in the title. Post the thread in #thread-tagging in discord.

Anyone in the area can join to help aid or capture within 48 hrs, following the Flee / Capture rules.

If no one has responded within 48 hours, the escape is automatically successful.