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OOC
INTRODUCTION
RULES
STAFF
PREMIUM ACCOUNT
WORLD INFO
SETTING & MAP
WEATHER & SEASONS
FESTIVALS
CHARACTER BASICS
CHARACTERS
BREED & ADOPT
AFTERLIFE
CORE MECHANICS
DICE
STATS
COMBAT
MAGIC
STEALING
ESCAPE & CAPTURE
TRESPASSING
RAIDS
INTERACTIONS
TRADES
NPCs
FAMILIARS
FACTIONS
FACTION INFO
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Fleeing and Capture
To keep things fair, characters cannot automatically flee a situation to avoid negative outcomes. Any time a character attempts to leave a thread, other participants have 48 OOC hours to attempt stopping them. If no one attempts to stop them before the deadline, they successfully leave. If anyone attempts to stop them, it will immediately become a flee attempt. During each round, the participants will use their available dice-rolls to make progress. They can mix/match these actions however they choose.
Capturing Character
Escaping Slavery or Imprisonment
Characters cannot OOCly escape or flee when they are already enslaved or imprisoned. This also includes if the Faction is 'patrolling the borders' to prevent anyone from leaving, even if they are not a prisoner. To escape these situations, start an IC thread in the Faction territory, attempting to escape. The thread must be labelled "Escape" in the title. Post the thread in #thread-tagging in discord. Anyone in the area can join to help aid or capture within 48 hrs, following the Flee / Capture rules. If no one has responded within 48 hours, the escape is automatically successful. |