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OOC
INTRODUCTION
RULES
STAFF
PREMIUM ACCOUNT
WORLD INFO
SETTING & MAP
WEATHER & SEASONS
FESTIVALS
CHARACTER BASICS
CHARACTERS
BREED & ADOPT
AFTERLIFE
CORE MECHANICS
DICE
STATS
COMBAT
MAGIC
STEALING
ESCAPE & CAPTURE
TRESPASSING
RAIDS
INTERACTIONS
TRADES
NPCs
FAMILIARS
FACTIONS
FACTION INFO
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Dice Rolls
To keep things fair, we use dice and stat points to determine if certain actions are successful. Dice only determine if an action is successful, not how powerful abilities are - so players are free to describe their abilities however they desire. We have a built-in dice-roller so you don’t have to calculate anything. A d20 (twenty-sided dice) is rolled, then the character's stat modifier is added to the roll. A total of 11 or higher is successful. What should be dice-rolled?
How to Dice-roll:
What happens on a Failed dice-roll?
Cool-Downs and Restrictions
Loner Dice-roll Penalty
The life of a loner is one of struggle and hardship. Loners are constantly on the move and don't have the ability to stockpile resources. They face additional dangers without the support of a Faction. Loners always have a -1 penalty to all dice-rolls for being under-fed / unable to store resources. Even if a character is temporarily a loner: if they make a dice-roll while they are a loner, they have to take the penalty. Please factor in the -1 when dice-rolling. |