OOC
WORLD INFO
CHARACTER BASICS
CORE MECHANICS
INTERACTIONS
EXTRAS
Fleeing Threads
To keep things fair, characters cannot automatically flee a situation to avoid negative outcomes. Any time a character attempts to leave a thread, other participants have 48 OOC hours to reply starting an attempt stopping them. If there is no reply within 48hrs, the character has successfully exited the thread. If a character is leaving the thread because the other participant(s) missed multiple rounds of combat or if the thread is abandoned, the character cannot be stopped from exiting.
Capturing Incapacitated Characters
If a character is incapacitated (0 health), anyone wishing to capture them must reply within 48hrs.
  • Captors must clearly indicate if they are kidnapping, holding captive, imprisoning, etc.
  • If captors do not post within the deadline or do not clearly state they are kidnapping, capturing, imprisoning, etc - the incapacitated character can freely exit without challenge.
  • A character may only kidnap 1 incapacitated / captured character within a thread.

Fleeing and Capture Mechanics
When characters are not already incapacitated, they can fight to escape or capture others.
During each round, the participants will use their available dice-rolls to make progress.
They can mix/match these actions however they choose.
    Fleeing Character
    • Run — try to get away (Agility) - removes one capture progress
    • Resist — if already grabbed, try to pull away (Strength) - removes one capture progress
    • Action — any other dice-rolled action


    Capturing Character
    • Chase — try to catch up (Agility) - adds one capture progress of the target
    • Restrain — grab onto or restrain (Strength) - adds one capture progress of the target
    • Action — any other dice-rolled action
  • When the fleeing character reaches +3 capture, they are captured
  • When the fleeing character reaches -3 capture, they escape
  • If any character reaches zero health, they can no longer participate (incapacitated) and they can be captured if there is no one else in the thread to defend them.
Escaping Slavery or Imprisonment
Characters cannot OOCly escape or flee when they are already enslaved or imprisoned. This also includes if the Faction is 'patrolling the borders' to prevent anyone from leaving, even if they are not a prisoner. To escape these situations, start an IC thread in the Faction territory, attempting to escape and utilize the Flee / Capture mechanics above.
  • 1 escape attempt can be made per IC day.
  • The thread must be labelled "[ESCAPE]" in the title. Post the thread in #thread-tagging in discord.
  • For each 'escapee', up to 2 rescuers and 2 captors may join if they are in that sub-location on that day.
  • No one may join more than 48hrs after the thread was started.
  • If no one has responded within 48 hours, the escape is automatically successful.
  • Standard 48hr combat reply deadlines take effect.
  • If no captors have replied within the deadline, the escape is automatically successful.
  • If there are 4 or more characters present, please tag Staff immediately to set up round posting deadlines.
  • A captive can choose to automatically escape imprisonment after 3 failed escape threads.