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OOC
INTRODUCTION
RULES
WORLD INFO
SETTING & MAP
WEATHER & SEASONS
WEATHER HISTORY
CHARACTER BASICS
CHARACTERS
BREED & ADOPT
AFTERLIFE
CORE MECHANICS
DICE
STATS
COMBAT
MAGIC
INTERACTIONS
FACTION INFO
TRADES
STEALING
ESCAPE & CAPTURE
TRESPASSING
RAIDS
NPCs
FAMILIARS
EXTRAS
STAFF
PREMIUM ACCOUNT
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Fleeing Threads
To keep things fair, characters cannot automatically flee a situation to avoid negative outcomes. Any time a character attempts to leave a thread, other participants have 48 OOC hours to reply starting an attempt stopping them. If there is no reply within 48hrs, the character has successfully exited the thread. If a character is leaving the thread because the other participant(s) missed multiple rounds of combat or if the thread is abandoned, the character cannot be stopped from exiting.
Capturing Incapacitated Characters
If a character is incapacitated (0 health), anyone wishing to capture them must reply within 48hrs.
Fleeing and Capture Mechanics
When characters are not already incapacitated, they can fight to escape or capture others.During each round, the participants will use their available dice-rolls to make progress. They can mix/match these actions however they choose.
Capturing Character
Escaping Slavery or Imprisonment
Characters cannot OOCly escape or flee when they are already enslaved or imprisoned. This also includes if the Faction is 'patrolling the borders' to prevent anyone from leaving, even if they are not a prisoner. To escape these situations, start an IC thread in the Faction territory, attempting to escape and utilize the Flee / Capture mechanics above.
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